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According to MarketandReport’s
analysis eSports market is projected to register a CAGR of 19.25% to reach USD 2367.8
million by the end of 2026.
Scope of the Report:
The detailed market intelligence report on the Global eSports
Market Covers the most effective of each primary and secondary analysis to
weighs upon the competitive landscape and also the outstanding market players
expected to dominate Global eSports Market place for the forecast 2019-2026.
Global eSports market research report provides detail
information about Market Introduction, Market Summary, Global market Revenue,
Market Drivers, Market Restraints, Market Opportunities, Competitive Analysis, and
The Major Players are covered:
By Revenue Stream
Media Rights, Publisher Fees, Merchandise and Ticket Sales
By Game Genre
MOBA, FPS, RTS,
Regular Viewers, Occasional
North-America and Europe dominate the Global eSports Market
with the largest market share followed by Asia and RoW, accounting for an
exponential value in terms of revenue generation and is expected to grow over
its previous growth records by 2026 with a significant rate of a CAGR during
2019 to 2026.